9.28.2012

Control of the Edit as Authorship


In the collision between author and reader, a system (language, process, product ) is nursed into being. It manifests in a volley of control. It activates in a nexus of exchange.
Such a system is multi-tiered and comprised of component forces.  Forces that both coalesce and subvert each other's intentions: sometimes simultaneously.  In other words: forces that comprise "interaction".

The reader and the writer are two component forces that activate the system of literature.  These forces aren't necessarily coequal, despite conflated claims, instead they are separate, but symbiotic.  A text is activated by the friction formed from the convergence and divergence of this respective control.  Much hype (with various degrees of sophistication) has been made of deconstructing and recasting the author/reader binary in literary theory: particularly early hypertext.  However, the debate can be traced back much further.  Early cinema theory is one contributor to this legacy.  Through André Bazin and Sergei Eisenstein, it might be possible to consider how the interplay between author/reader, audience/director shapes interactive literary experiences.  One way to interrogate a hypothesis is through practice based research.  Therefore, I will use my work on Penumbra as another lens through which to consider this issue.

Project Context:
Penumbra is a hybrid, gesture-based novella crafted for Apple’s iPad.  Or, rather than belonging to a any one category, it is more appropriately a system.  A system comprised of interlocking forces and carrying a literary aspect.  In Penumbra, both narrative and exploratory content are very intentionally composed. Though the author’s force in this may be omnipresent, the reader often retains some degree of control as a privileged guest in the protagonist’s mindscape. To further how the relationship between the forces of reader and writer operate on the project, an explanation of project mechanics is required.  Although there are multiple sites of  interaction, this paper will primarily concern itself with one of the project’s mechanics: its internal/external dichotomy. The protagonist’s external  world is initially represented in video, while the internal world is in text.  However, there are hints of overlap throughout the system that foreshadow the eventual collision of  worlds.  Most of the external world is represented by uncut POV video.  The default state of the project is the internal world, but the reader can force open the character’s eyes, a literal pinch gesture, to witness what the protagonist sees.  The order of events of chapters read in this mode are predetermined.  The reader may miss or encounter details depending on when they choose to open the eyes.  However, they are also restricted by the trope of blindness.  If the eyes are open too long, the author has imposed a refractory, or “white out”, period.  This forces the reader back inside the internal world to recover.  Internal world texts are thoughts, written as a stream of consciousness, that reflect on and adjust to the external world.

Text and video as representatives of the two worlds aren’t mutually exclusive; however these modes were chosen based on a hypothesis of what they might embody best.  An internal private world of text could create a subjective space, while an external world of video might showcase an objective reality.  According to Bazin, early researchers/pioneers increasingly imagined cinema as “the reconstruction of a perfect illusion of the outside world in sound, color, and relief” (20).  Bazin is known for his emphasis on realism; however, it is possible that Bazin advocates for something closer to “essence” rather than simple mirage.  Therefore, the choice to represent the character’s external world in video, could extend beyond a metaphor for “the cinematographic eye” into the “image of an embodied viewpoint on phenomena” (Eisenstein 233).  Regardless, Penumbra makes no claim to a untainted objectivity.  Structures of objective/subjective and internal/external become intertwined as the protagonist becomes disoriented.  The conflation of both worlds video indicates that video too is an “expressive means of revealing the inner world and ethical countenance of the characters themselves” (Eisenstein 199).

Author: Control of the Edit
In a hybrid cinematic system, like Penumbra, authorship rests on “control of the edit” or, at least, an illusion of control.  The edit contributes to the resonance of a system: its aesthetic impact.  Further, its resonance is found within what Bazin calls “rhythm of attention” (91).  Both author and reader direct the rhythms of intention through edits.  In authoring Penumbra, we set out to direct. The goal was to craft with deliberation and intention; thus, placing more emphasis on author controlled edits.  Even content that could be considered exploratory was still carefully constrained.  What remains of an exploratory structure is not a branching narrative; rather, reader control of how a linear structure is spliced.  Even if the reader is free to decide when to open the eyes, the project mechanics allow for author feedback by limiting the duration of possible edits. The push-pull dynamic between reader and author is heightened by the imposed white out period.  If the reader has spent too long in the protagonist’s external world, the protagonist’s eyes reach their limit and must close.  As a result, the reader is forcibly injected within the internal world.  By programming this parameter, the author intrudes on the reader’s edits.  The author may also force perspective and/or framing to ensure that essential story moments aren’t missed.  If the system determines that the reader is in the internal world during a relevant external shot, the world is able to pause its continuous time until the reader returns. For the reader’s illusion of control to uphold, they must not become aware of the break in world continuity.  Illusion is sustained by an audio track of  external world’s ambient sounds.  Thus, the “cinematic world” should appear to sustain its autonomy and not rely on the presence of the viewer for its existence (Bazin 114).

The author also asserts her presence by articulating story structure surrounding the edit.  Structure serves as the framing, or guiding, device for reader edits.  One form of structure is parallelism.  Films by early director D. W. Griffith employed the technique of “montage progression of parallel scenes, intercut into each other”.  Eisenstein associates Griffith’s parallel construction with strategies employed by Charles Dickens (Eisenstein 217).  Appropriate to it’s identity as fiction, Penumbra also uses parallel form: both in general structure and classic definition.  The most notable instance of the later is the introduction to Chapter 1 where the protagonist’s real world memories are intercut with their imaginary (stop-motion) counterparts.  The intention is to juxtapose alternate mindscapes in order to suggest an unreliable narrator.  Perhaps, the deliberation needed to compose a parallel sequence speaks to the presence of the author.  In Chapter XVII of Oliver Twist, Dicken’s himself professes, “sudden shiftings of the scene, and rapid changes of time and place, are not only sanctioned in books by long usage, but are by many considered as the great art of authorship . . . “ (qtd. in Eisenstein 224)

Finally Bazin’s concept of “normal editing” as three modes of “analyzing reality” may assist in determining type and degree of author control.  The author’s control of the edit is proportional to how leading an edit is in creating “concentration of attention”.  The first mode, “A purely logical and descriptive analysis”, is very leading and conveys a deliberate, intentional guidance (91).  One of the external world moments that a reader is forced to witness in Penumbra is the POV application of eye drops right before the protagonist’s vision clears.  Yet, most of Penumbra is more closely aligned with Bazin’s second mode: “a psychological analysis from within the film” (92).  Bazin describes this as POV, but it can also be linked to how the reader analyzes the protagonist’s thoughts, which are in turn the protagonist’s analysis of the external world. The guidance is less explicit and the reader is asked to make an associative leap.  A split mind process is necessarily for writing the system.  On one hand is an awareness of crafting leading “concentrations of attention”, on the other was willingness to give up control and compose without knowing how exact splices would be made.

Reader: Control of the Edit
Ways that the reader might have control of the edit have already been alluded to.  In fact, by simply engaging with a system, the reader already has some control because they are needed for its activation.  The cult of the author is not all supreme.  Bazin seems to advocate for a more democratic reading.  He examines the contemporary (at the time of his writing) emphasis on “fidelity to text” and hints at how the sacredness of the text could be a detriment to adaptation, or a better work of art (84).  Underlying his critique is a possible desire for a more mailable text and a more democratic reading.  Giving the reader control of the edit both divides and upholds the rhythm of attention, the tempo of the edit and montage. The structure and crescendos remain, but the time signature may change between measures.  In the mechanics of Penumbra discussed, the reader’s primary control of the edit is their decision of when to open the protagonist’s eyes.  Through successive visits to the external world, a montage is created.  Thus, the reader, to an extent, controls how the story is cut and creates a unique “third space” of associations.  This reader-made montage isn’t necessarily Griffith’s deliberate structure; the shots aren’t always “immutable and unrelated (232)” nor is there always a precise “intra-shot conflict” (236), but the hope is that there is still the impression of the “image of the whole”: a continuing external world.  A world that is informed by its past, present, and third space.  The third space is Eisenstein’s description of the imaginative associations made by the reader between two spaces of bracketing cinematic events (200-201).  Due to how the reader controls edits in Penumbra, not all bracketing events will be evocative.  However, what’s articulated in the reader’s third space makes an important contribution to the story. Ultimately, the reader engages with the protagonist in mimetic reading.  Two third spaces overlap – the reader’s and the protagonist’s. In the protagonist’s third space, internal world commentary reflects what he witnesses in edited sequences of his external world.

Conclusion
In a hybrid cinematic system, like Penumbra, authorship rests on “control of the edit” or, at least, an illusion of control. Through the intervention of the edit, the reader becomes both witness and catalyst.  They, along with the force of the author, sustain and activate the text.  However, the reader's authorship is ultimately limited.  Their control of the edit, while valid and integral to the third space of the story, is ultimately influenced by constraints imposed by the author.  The forces of reader and author aren't necessarily coequal, despite conflated claims, instead they are separate, but symbiotic. Story emerges from the friction formed from the convergence and divergence of this respective control. In Penumbra, layers of subjective and objective forces collide to make the system possible: reader/author, inside/outside, omnipresent/exploratory.  Early cinema theory is helpful in considering how such component forces shape a text.  Although aspects of both Eisenstein and Bazin could be adopted by both reader and author, they are still worth considering as early representatives of each camp. Through André Bazin and Sergei Eisenstein, it might be possible to consider how the interplay between author/reader, audience/director shapes interactive literary experiences.


Works Cited

Bazin, André. What Is Cinema?. Trans. Hugh Gray. Vol. 1. Berkeley: University of California, 2005.
Eisenstein, Sergei. Film Form; Essays in Film Theory,. Trans. Jay Leyda. New York: Harcourt, Brace, 1949. Print.

9.20.2012

City and the Book: Notes pt. 1

"City and the Book" 5D conference at USC Sept. 20-21


Observations

Murphy talked about closed narrative and open narrative.  Extrapolating from those concepts, it is interesting to consider "interactive narrative" as a structural interplay: Narrative as interplay of closed and open systems.  I did like her implicit substitution of navigating for "reading".  Though, not new concept by interaction design and IF, I like the metaphor for "navigating" for reading in general.  There is a suggested moving from and to something as an anchor in the text built within this.

Thinking along the lines of my trying to develop duration as a method of comparative analysis in interactive texts, B. Oldenburg did make a few references to "time" as a major force of predetermined narrative.  Another panelist suggested, more or less, that urgency could be part of the recipe for "compelling experiences" in the story world.


Investigate:
Sony "Wonderbook": method of navigating through "Theater in the round book"
New Term:
Skeuomorphism: familiar analog elements used in digital design (page turn)


Though I've heard it said before, I kind of felt a bit leery of Tracy's advocation for a "artful reader".
It seems to desire an interpretation that is "artful" according to the standards of the designer and speaks to a sense of elitism towards the lesser masses of cultural consumers.  It is difficult to have such control over readers in the real world.  But, I think that fortunately for her, the "literacy" she speaks of and wants others to have with her systems will probably be increasingly prevalent in a media infused society.  She speaks to how we must build a "sensitive reader".  Though, I do agree with her concept of "playful literacy" as a learned behavior.                                                              

Tawny though seems to be very with it.  I liked her reference to the significance of the reset button in storytelling.

Questions
What is the real/ideal audience for the Walden piece?  What is the imagined audience?  Is there a desired outcome/goal or path that the developers would prviledge over others.  Seems possible.  Very much a conceptual piece rather than a well plotted "art game" or even as a commercially viable game.  Seems like a lot of work and resources went into this.  Where does conceptual work draw the line in execution?  Some of the concepts of sublime vs. need were the most interesting part

Kevin Slavin: Games poorly "Transmit a message" but good at "producing literacy of the system".  These should have been clarified.  How would he define transmit a message?
Lots of generalizations in the panel from outside specialties that felt kinda awkward.  Impression I got and heard from others.  Though the most successful panel I've been to in terms of generating dialogue compared to sxsw and many other conferences.


Contacts/Research
Panelists with potentially overlapping research & contacts for press release
Intel: Tawny Schlieski "Interaction and Experience Research Group"
Moonbot: Brandon Oldenburg "Fantastic Flying Books of Mr. Morris Lesmore"

9.18.2012

iPad: Writing Prompts/Scene 1 Context

Must make reader feel intimate with characters and have some sense of what's at stake and the repercussions (even if it is an abstract anxiety in the beginning)

1. Time FrameAt least 6 months prior to the bridge scene.  Takes place during Luke’s work hours at an inspection site in Southern California. Jame’s eyesight isn’t quite as bad as in the bridge scene.  Setting as discussed by the wash near enough to the structures.  Ideal if there was a rail or work table nearby.  


2. Background scene 1:Jame’s livelihood is suffering because of his condition.  He’s unable to find clients that will trust him with the delicate work of controlled explosion and demolition consultation.  He’s despondent that his life’s work seems to be coming to an end and won’t acknowledge it.  Especially, because he deeply needs the approval of, and needs to be useful to, Luke as his contractor/friend.  He knows Luke needs him because he provides a rare speciality and makes Luke’s company more attractive to clients (need for skilled labor in controlled explosions).  James assigns his usefulness with a way to atone for how “the ghosts of his past” are so intimately acquainted with Luke. He also owes Luke a great debt.  They have known eachother for years, first as anti-personnel mine removal specialists with the 94th Engineer Brigade, then as contractors with the army corp of engineers.
But, the current relationship between the men is strained.  They are in a (louie, david) recurrent pattern that oscillates between co-dependence, regret, frustration, bffs and melancholy loyalty. James wants deeply to improve it; he doesn’t know how.  He also wants badly to tell Luke about Jesse’s last moments, but he can’t quite bring them to the surface or find a way to exorcise them through Luke.  He’s not sure if he even should.  So for now he suffices with giving Luke the remaining energy he possesses.  Pushed by stress, frustration and fear of failure he enters into increasingly dangerous work situations.


base that needs to get through:indebtedness/needs to prove himself to lukedesperate for workdangerousgoing out to work on demolition bridge job.if he fails with the condition he has now, it bars him from further employment because of it.feels like he’ll never be able to make amends to luke if he fails


3. Relation to other scenesMost notably the dessert scene.tones taken in the relationship then and now parallel each other.  Blocking, gestures, language may also serve as parallels, so too may lighting.
The desert scene is a conflation between memory and fiction.  It is the imaginary talk in Jame’s mind where he is absolved of some of his guilt.  He returns from the desert pilgrimage to the literal/symbolic demolition of his guilt and negative aspects in his relationship.The end is a bit open ended.  Does he walk back down the bridge to solid land after the reconciliation, or is it hinted that he is caught in the premature explosion on the bridge(brought about by the details he missed seeing) and this decides his fate.  Does he reach peace with the cyclical ending (hints of explosion match bunker scene).  As he felt it “should have been him” all along?  Did he put himself up to this ending, or was it Luke all along pulling the shots.  Either way, there is a sense of closure and redemption. 


4. What is at stake:guilt that once again he has to depend on Luke after everything he’s done.only luke gives him work (pity work) others won’t trust his craft with this conditionlast job he knows he has.  Feels himself “peetering out/ending” whether this is physically true or psychological is debatable.  He wants to do right by Luke in the end. His life/personal safety is on the line.  Also, his reputation.  He wants to make an impact on his craft.  He wants to accomplish something against his fear of failure.  Most of all he wants to be redeemed in Luke’s eyes and to himself.


4. Project Context:Luke: demolition contractor – (like producer) handles project overview and administrative regulationsJames: Controlled Blasting Co., a specialty explosives subcontractorunder protection of the army corp of engineers: Veteran-Owned Small Business Programs handles details/execution of safe implosions and controlled demolition.why: ties into Army Corp Engineer project to fix America’s waterways to support economy by allowing for larger scale movement of critical commodities (trade barges).how: calculate blast periphery and cordon off demolition zone according to safety regulations.  Prepare three stage demolition of substructure and superstructure in compliance with local, state, and federal environmental and regulations for minimal impact. Execute demolition with safe, timely, and precise removal of hazards and waste.basics [have to revisit links below to fill out background specifics.  But this info isn’t important here.stage 1: superstructure, controlled blast shaped charges, collection from water with cranes, ship for artificial reefs.stage 2: span bridge length, hydraulic cranes, diamond cuttersstage 3: concrete pilings, supports, and submerged feet,drill narrow bored holes into concrete for dynamite. a few resources, more in other doc.http://www.youtube.com/watch?v=23FVnvgCCYEhttp://www.youtube.com/watch?v=sGJE7mtqTgs&feature=relatedhttp://www.youtube.com/watch?v=euLV68uqaIQ&feature=relatedhttp://www.constructionequipmentguide.com/Heavily-Deteriorated-Ohio-River-Bridge-is--Demolished/17703http://www.controlled-demolition.com/services-bridges-piershttp://science.howstuffworks.com/engineering/structural/building-implosion.htmthe main span of the Jamestown Bridge was brought down by 75 pounds of RDXexplosives and 350 shaped charges.http://ajwengineering.com/construction-engineers/demolition/selected-demolished-bridges/https://www.dot.ny.gov/regional-offices/region1/projects/lake-champlain-bridge/repository/Demo_LCB_12-12-09.pdfhttp://www.implosionworld.com/

9.16.2012

Content Assumptions and Duration


Content composed for media is often tailored to the assumptions that creators make about its core attributes.  Although this point seems fairly obvious today, it is still powerful.  There is a beautiful feedback loop where the assumptions we glean from society about how a technology works eventually influence how the technology does work by associating it with specific attributes of cultural production. In his chapter "Stillness" in Photography and Cinema, Campany refers to this phenomenon.  "The film image certainly has duration and thus movement at a mental level.  Yet, when we think of the film image moving, it is also because it has tended, conventionally, to select subject mater that moves and can be seen moving (24)."
Echoes of this theme can be heard within various writing on Media Specificity by early to contemporary media scholars.  For many artists also, thinking about Media Specific content is one way to maximize the creative output of a platform.  However, Campany's quote illustrates the danger of assuming a technologies attributes.  The rush to put one's mark on new technological real-estate may forever alter how it is developed.  What new ways of viewing and producing culture may have been erased from the blueprints of our technology?  In this case, some of the essential questions a historian/artist needs to ask are: what is the linage of this platform, how was its identity set?  By investigating this, the artist might strike up new angles for cultural production.  

Another interesting aspect of Campany is his implicit and explicit attention to duration.  Recently, I've become interested in the patterns of how we judge quality.  I'm beginning to think that perimeters of duration could be one of the attributes that impacts quality judgements: particularly in relation to structure.  The structure of a work could be intimately tied to its duration.  This is particularly useful as a way to compare disparate works in digital/kinetic texts.  How do duration and structure intersect to make a "compelling" digital work?  I want to consider what the salient features of dynamic text removed from the printed page are.  I think a key to identifying salient features (thus, hopefully what makes a strong text), is this notion of duration.  Hybrid text can have any number of axis of duration operating on them and through them at any one time.  The context of the text usually provides clues as to what axis the author intends (or does not intend) to be most prominent.  For example, a text in three-d with multiple dimensions could have the following (including many others!): 
duration of reading: 

A. how long it takes the reader to resolve how it operates as a sign system: the decoding
  A1. semantically/syntactically
  A2. denotative and connotative meaning
B. The duration of its proportion to space
C. Duration of movement
D. Duration of time as it is mapped according to the roles of the "world"  in Z axis relation to the body. 

9.12.2012

Rough Brain Dump - Early Cinema/Writing Media


Free-journal of ideas to explore further

Project Based

I'm considering the notion of what it means to "give up control of the edit" in
composing for media. Particularly with authorship and how the edit plays into
readerly/writerly text that has a more push/pull notion of the reader/author binary.
An example of the edit is how "Penumbra" has the illusion of being exploratory
when it is really linear. In overall structure it is very "authored" but the reader
can open the eyes at any point to get a different perspective on the character's
outside world, thus change the text of their inside world and have the illusion of
exploratory control. We do not control the times they open the eyes (the edit).
Though the overarching background track is very linear and planned. However,
we can also force perspective on certain key dramatic moments by pretending the
story is continuing in the external world by creating an audio illusion that it is on the
internal world. In reality, the video is paused on what we want them to see, so that
when they next open the eyes, they see it. I could figure out how to relate this to
decoupage and montage in some way.


History Based

  1. Parallel early cinema hype with VR hype. Based on work in CAVE for 8 years and Oliver Grau can compare the development of tech and hype of early cinema to claims anddevelopment of VR worlds. (Bazin 20)
  2. Compare archiving of digital works with the panic of "death of flash" to panic over
    archiving silent films by cinephiles.
  3. Talk about archiving panic for early cinema/90s web lit work. Connect Bazin above
    and page 85 with current trend in digital writing to draw attention to itself (not hide
    theatrical conventions). Page 93. Also talks about leveraging the specific capabilities
    of the camera to enhance theater...as digital enhances certain affordances of writing.
  4. Bazin pg. 84point about cinema "emphasizing the theatrical character" 84 is similar to
    notions of digital literary works emphasizing the conventions of print/book/materiality
    in formal aspects.
  5. use Bazin 83 to unpack arguments/opinions on if "electronic text" is completely new
    form rather than simply print recast in digital (a composite form) parallel to theater
    recast as cinema.
  6. Role of Text as Shaping and Shaped in Cinema and Digital Lit. discussing the
    evolution of source text in shaping media (digital writing/cinema) and how the output
    of this actually feeds back into the original text. Shifting semantic meaning in re-
    appropriation. Talk about the cult of the author, perceived sacredness of text..then
    and now and how it shapes cinema in Bazin and current digital media.
  7. Parallel thoughts on media specificity with early cinema and current digital writing.
    Could use Bazin's Section The Text! The Text! the Text! as a point of departure
    for multiple parallels that balance notions of media specificity in early cinema and
    contemporary digital-born writing.

9.09.2012

"Penumbra": Scene Description Notes

SET DESCRIPTIONS AND REFERENCES
-scene 1 already somewhat established, 3 and bunker interlude more complex.
*I’m hoping to be as flexible as possible according our resources and collaboration, therefore in this description, I’ve tried to make everything more flexible and less tied to the specific ideals of the script.  I’m hoping to keep the doable in mind.

SCENE 1: Industrial/oil mining field in Southern California

General:
Location was already scouted and decided upon.  Much of the scene was written to take place there.  Danny will consult with Mike about specific references.
http://www.clui.org/section/seal-beach-oil-field-0

Ideal:
Set pieces are flexible.  Minimal: a railing/chair/table/support somewhere in the vicinity to rest or hang a the bridge schematic.  

Description:
Rusted industrial debris rises amidst low, arid brush.  At uneven intervals, oil pumps nod in the background.  The arrangement is haphazard and in slight disrepair, but still conveys a sense of utility.  A wash runs through the compound.  The juxtaposition of water, rust and sand contributes to the otherworldly feel of the setting. This feeling is enhanced by the structures themselves: a mixture of absence and presence, abandoned but clearly in use.

SCENE 3: A Desert (Zakho conjured from imperfect memory)
General:
Memory conflation of a Landing Zone camp in Zakho Iraq c. 1991 and elements of SoCal in Scene 1.

Ideal:
Although I have a very specific picture/blocking based on research.  This section is also open and can cater to do the doable.  The important aspect is the ability to dig small rectangle “cooling pits” about 3’x2’x1.5’ and one person sized larger cooling pit.  Ideally, the ability to safely create a small camping/cooking fire.  Though (if it comes  to it) this can be re-staged for permit issues? The setting should also be fairly isolated and posses a sense of emptiness.  The type of desert can be flexible based on available locations.  I’ve included some reference photos of Zakho that have similar climate/landscape to parts of SoCal.

Description:
James transitions from underwater to the desert. [Starts with the footage taken off the bridge by the gopro. Still  deciding on exact FX-good area to talk to Danny about.  Shot he’s most excited about] Although the transition is seamless, a subtle sense of vertigo remains in the setting.  James walks through a deserted landscape that feels empty and reminiscent of both iraq and SoCal references.  Along the peripheral horizon, an alternating pattern oil pumps (scene 1 reference) and Kuwait oil fires (burning backwards) subtly litter the sidelines.  They are the only orderly things in an untamed, desolate land.  James’ walk is bisected by a make-shift path.  The path eventually dissipates into a hillside clearing that is large enough to accommodate the (hypothetical) landing of a helicopter.  The camp serves as a transient Forward Operations Base.  It consists of a small cooking fire at its center and an improvised hooch.  The hooch is a simple tent constructed from a poncho or tarp.  The most appropriate one would probably be an approximation of the tarp/sandbag one here: http://prestonm.com/military/gulfwar/history/432_pg25.html.  The general idea is to give the impression of a temporary and hastily constructed camp.  Sandbags can (and were) used to build the side of a lean-to shelter.  The shelter itself is more set detail than necessity.  The clearing’s central focus is the fire with the cooling pits and tent in the distant and side periphery respectively.

References:
1. Landscape of N. Iraqi/Kurdistan and Zakho
A- Steven Dutch’s Journal I’ve been following.
Landscape photos at bottom would be an accurate historical reference to the hilly regions peppered with Loading Zone camps
B- defensorfortis’s photo stream
scroll down: “supply yard”, “group photo” and “troops heading home” are good examples of the more arid lowland.  
http://www.flickriver.com/photos/defensorfortis/sets/72157608768880443/
C- from Washington Post’s Day in Photos

*At either elevation.  We are not trying to reproduce historical accuracy or pretend we are shooting in Zakho, rather create a tone of “memory” so the space is still very much a hybrid between memories of Southern California and Iraq.

2. Props/Set Items
A- petals and arrangement... still researching this appropriately, think it will be carnation.
B- beer is most likely the contraband/cheap turkish beer Efes Pilsen. (historically
accurate and possible to obtain in SoCal)
http://www.ekindiyebiri.com/wp-content/uploads/efes_pilsen.jpg
C- Fire.  Some historical and aesthetic possibilities include the following references
http://www.campingequipment365.co.uk/wp-content/uploads/2011/11/campingstoveisbetter.jpg
something with a contained burn above ground would be appropriate for a non stealth camp. A stealth camp would probably use a version of the Dakota Fire Pit:
http://www.youtube.com/watch?v=AYxxyCEFvZ8&feature=relmfu

SCENE 4: (Stop Motion) Worn Industrial Complex Converted to Barracks
General: This is the last scene that I’m working on re-imaging after the latest round of changes.  The chronology of the flashback needs more tweaking, but general visual references for the miniatures/set before and after “implosion” have been collected.  It’s still pretty wide open at this point, since I need to re-outline it.  But here are some set possibilities-suggestions

Ideal:
Need to outline to identify all salient features.  We require some form of the scaled card game props and scaled mask prop.  The tone should be a foreboding without being heavy-handed.  Don’t have as a clear a picture as the other scenes yet.  We should discuss the aesthetics.

Description:
A. Before impact.
The structure itself is based on a converted warehouse/factory.  To match the tone of the bone-soldiers it may have a somewhat a skeletal architecture.  Very, bare-bones m.c. escheresque exposed pipes/rafters.  Visual references on the inside of adhoc army bases in saudi arabia during that time are difficult to find.  But the flashback should be more abstract anyhow.  The space may carry the forced  illusion of an endless perspective with the back-wall seeming to stretch into infinity.  If sleeping quarters/cots line the wall they may simultaneously feel orderly and cramped.  At one point we had discussed one of the walls being covered in TVs flickering small intermediate 1991 broadcasts or the graceful arcs of infrared scuds.  This will probably be changed to one TV on last edit. The central focus is a window over a card table with 3 chairs. The window itself could be extra-large in perspective to to the forced importance in the character’s memory.  
*an element that I do feel strongly about is the inclusion of references to the bridge’s architecture within the barrack’s space.  Like the desert, this should be another conflated space of present and memory.

References:
Inside of Quonset Hut (much more decomposed than needed) http://www.kadiak.org/quonset/hut3.jpg
one of the inside reference of a barracks that’s stylized and not a tent
also closest to being accurate.  Open space with exposed supports.
orderly structure/uniform issue with difference and “lived” feeling in the details.
http://www.blackanthem.com/artman2/uploads/1/Army1.jpg


B. After impact
I imagine the impact itself as extremely delayed.  Similar to how we are shooting some of the scenes introducing the main characters.  The quality of falling apart is more of a sectional implosion like when the room implodes in ink in Danny’s tower8 prelude.
Instead of the full barracks, the next shot is more of a full-body shot of bone-soldier jesse in the rubble.

aftermath of our historical reference: base in Dhaharan
Khobar Towers, also in Dhaharan: http://www.loc.gov/rr/frd/images/khobar.jpg

C. Other References
When I first saw the “Street of Crocodiles” office set at the Moma, the feeling of the architectural space it made had a similar tone for what I was thinking of.  Though the space is more compact and darker.  I’m trying to find references that suggest a more “spacious and open” sinister quality.  The set pieces should also have a sense of being standard issue and repetitive



Reminder for skeletal structure and unlockables.

Scene 1:

1.So Cal oil demolition scene: unlocks Bridge Table of Contents/Scene 2

Scene 2:
1 bridge scene- fall: unlocks looping bunker a and infinite scroll
2  looping bunker a unlocks bible a
3 infinite scroll
4 Bible A

Scene 3:
1 desert scene: unlocks final Bible, extended text , looping bunker final
2 looping Bunker final
3 extended text
4. Bible B

Scene 4:
1. rise on bridge

9.06.2012

Remaining Casting

Background

[Style borrows from magic realism and is set in present day Southern California with the occasional dream sequences/flashbacks to Kurdistan and Saudi Arabia during the first gulf war. A 20 year long friendship between two men who served together is the vehicle for the themes of: isolation, intimacy, the process of losing slight, guilt and forgiveness/redemption. Chapters are told through different narrative perspectives, POV, 3rd Person, Conflated Dream/Memory Sequences, Stop-Motion Animation and Voice Over. The setting ranges from an industrial park in present day Southern California, to a Railroad Bridge in Providence R.I., to a scene shot as a conflation of a present SoCal Canyon reminiscent of past Kurdistan. All remaining scenes are to be shot in Southern California.]

James-LEAD
[James] Central Character – Owner of Controlled Blasting Co., a specialty explosives subcontractor. Practical and efficient, he has very set routines and opinions, yet his stubbornness is also an asset in that he is unfailingly loyal. His deep loyalty manifests in his extreme generosity to those he loves. Although he seems surly and introverted at first glance, he is ultimately very patient. This quality makes him a good leader and sought after soldier during his days with the 18th Engineer Battalion in the first personal gulf war. His experience in the war has left him all the more isolated, obsessive, and detached. Yet, he is a man who moves with purpose and has learned to make peace with the constant uncertainty of a dangerous job: a job that has become progressively jeopardized by his failing sight. His increasing detachment from the world parallels his increasing need for Luke’s approval and desperation to be of “use”. . . LEAD/ Mostly Voice Overs except 1 main Scene not in POV

– Flashback: Young James
Looks to be in his early 20s. Caucasian, short or cropped hair army hair, thin scar through middle of left eyebrow and some small ones around the eyes. Clean shaven.
Raised in Green Bay, stereotypical “all american boy”.

– Voice:
Same actor, but sounds aged (early 40s). A bit gravelly and resigned. Heavy, yet casual and conspiratorial. The idea of part of the project’s interface is to replicate the space inside the mind. So the voice overs will be of him reading a text to himself or his internal commentary.

Luke-LEAD

An extrovert. James’ closest friend, former Capt. and current boss/contractor. Knows James intimately and is willing to give him work despite his handicap. Luke is careful to position himself as concerned, but not overbearing. Loves James despite all the dancing around and avoiding they do of most “meaningful” conversation. Knows James’ unflagging devotion is due to his perceived guilt over their time serving Saudi Arabia, but is almost always too wary to confront him about it. Therefore, he tries to keep conversation light and feel out the subtext. He is a natural charmer and a bit mischievous. Luke possess lots of charisma and had no trouble rallying subordinates. A man’s man. Though underneath the front, he carries a deep sense of loss. Any lack of administrative competence is made up for by James attention to detail. Despite all the tension, the two work well together . . . LEAD/2 main scenes

– Flashback: Young Luke
Looks to be in his mid-thirties to late forties. Also midwestern caucasian with short or cropped army hair. Clean Shaven.

– Present Luke
Same actor. Professional, yet casual. Still fit and now sports a beard. Some other signs of “wear and tear” such as balding and crows feet.

9.05.2012

Addressing the ‘Ancient Quarrel’: Creative Writing as Research

from
Webb, Jen, and Donna Lee Brien. "Addressing the 'Ancient Quarrel': Creative Writing as Research." The Routledge Companion to Research in the Arts. New York: Routledge, 2010. 186-203. Print.
Summary:CW (though an ill fit) is usually collapsed into humanities because of shared medium of languageBecause this shared medium and the place of writing in traditional research is so visible, that it has rendered the importance/prevalence of CW research invisible.  Despite this there is a strong history of CW as a tool for knowledge.  “The Ancient Quarrel”, comes from Plato’s Republic “ancient quarrel of poetry and philosophy” (187).  Plato felt that it poetry was “unreliable” and based on “intuition” rather than actuality/reason. But Aristotle countered him like the boss he is: “an audience’s pleasure in mimesis is bound up with the opportunities it offers for learning” (qtd. 187).

1. ancient quarrel in the present context: research imperatives for writers in universitiesfor CW in universities the requirement of proving value is tied to  demands of gov and institutions for hard evidence/outputs.  Measurable results are directly tied to funding.cultural/symbolic/intellectual capital are resources that ‘define the chances of profit’ (qtd. 188).success of university and careers depends on capital and measurable outcomes. Many writer academics have begun to analyze how their practice can become research-based.Risky: the lure of skhole (leisure of time for knowledge) scholastic point-of-view.  Bourdieu worries that this contributes to conversion of practice from creation to scholarly dissection.Authors advocate for straddling line between aesthetic and academic purposes.
2. ancient quarrel: origins and genealogy


Plato is actually not completely rigid on his views about poetry/knowledge.  Though, he does emphasize the “enchantment” factory of poetry over reason.  He wrote about the pleasure of poetry and general contributions it could make to socieity.  Socrate’s Third Speech in the Phaedrus is a “higher mode of thinking informed by desire, effect on the poet of the divine, which generates a greater capacity to show and to know in the one so touched” (qtd. 180). Yet, poetry is still banished from the ideal city because “emotions and mimesis confound right thinking” (181).  “non-transparent” process in creative writing may confound its attempts to justify it as a vehicle of knowledge, as oppose to creative work.  Nicholas Zurbrugg may offer a way through the quarrel by calling on Barthes’ “prophetic technocreativity” = innovations emerge in artworks before philosophy.*Interestingly this is limiting a creative work to a single generative moment (director or auger, rather than container for knowledge)


3. Practice-led research and writing

specific issues associated with practice-research in writing are not found to the same extent in other creative fields. Because the medium is written language, creative writing does not readily permit the exploitation of performative or gestural research methods (193).  In fact, it is rather limited and must rely on methods of approach.  



take issue to:
“Conceptualizations of research that are based on non-linguistic ‘seeing’ and ‘perceiving’, for instance, do not fully take into account the actualities of practice for writers.” (193)

problem with legitimization probably stems from CW as “less easily reduced to an interpretive framework . . . less susceptible to rational argument than is conventionally accepted as a research methodology.” (193)
positivist methods hold on to Barthes’ notion of an author god.  

The end of 193 helps me validate the imposition of scientific terms and practices on “creative research”
“. . . feeling our way into a question or an idea that may lead to an original contribution to knowledge.  We know that we do not yet know; we know too that knowledge can never be full or final; and so we are perhaps more willing than other researchers to linger at the point of analysis, and to accept gestures and notions rather than facts” (193).

To resolve the quarrel outlined in the chapter the suggestion is to explore questions opened by exploring both  the process of making work and the content of the work.  
to do this it is necessary to consider trajectory of field, rules and surrounding context.  In short “training”

writing as research can’t ‘advance’ like science or offer hard proof/correctness but it can interrogate and offer new ways of seeing, provoking, and contributing to a field.
to start this path, writers must acknowledge themselves as researchers.  They must also consider epistemological issues/ethical questions.  Then they are ready to apply analysis and explore the theoretical and formal questions likely to contribute to knowledge.  
Writers may employ research techniques such as surveys, interviews, archival mining and participant observation.  Also think thorough data and analyze through lens of creative practice.  
writers must have “the capacity to understand the limits of what they observe, are told or found in the archives” (198).

When Writing is Research:
“works of the imagination are far less reliant than works of non-fiction, on conventional or factual investigation; however, in any mode or genre of creative writing, the research element must be experimentally developmental in its own terms; intentional, deliberate and systematic at heart; and committed to producing an outcome that is accessible both as knowledge and as artefact.”

perhaps CW’s greatest contribution has been in “defamiliarizing the familiar” (Morley qtd. 203).

Discussion Questions:
1. What are some examples that could constitute cw-based research.  What are some examples that don’t.  Where is the line drawn.
2. In survey/interview/journal based CW research, how far should we impose analytical and scientific terms on personal accounts?
3. What are the dangers of over-claiming research-based creative practice?
4. Are we forcing a more “scientific” scholarly perspective on our approaches in an effort to legitimize?  In this process are we self-sabotaging the hope of legitimacy? What about craft?
Can this be counter-productive or conflicting?  Are there two different things this chapter is advocating?
5. When can writing as research become dangerous or ethically blurry?  When is that line crossed?  What do these concerns mean in relation to “creative non-fiction”?
6. What does it mean to “tell the truth” in writing or/and “be accurate”